Assassins Creed Odyssey – January updates
Written by deathbymosh on January 9, 2019
Having announced that there will not be a new stand-alone Assassins Creed title in 2019 (hopefully learning from past mistakes) the Assassins Creed team have announced a number of new features that will be coming to the game in 2019.
Firstly, let’s get into one of the biggest issues that has been raised by players, and certainly my main gripe with the game, the enemy levelling system.
Given that the Assassins Creed games took a turn into RPG territory with their last entry Origins it was good to see the levelling effect done well, as compared to the previous games where character updates came with increased health stats and gadgets rather than experience points and levelling. Origins’ levelling system worked well with the player being able to visit new areas once they had reached a certain level and the story progressing as the player became more experienced.
The issue that Odyssey had was as a result of a change in this system. In the newer title the player would still level up, but so would the enemies around them. This was a departure from traditional RPG norms and affected the way that the game would be played. For example, in past RPG titles a player could level up, through side quests or additional activities, in order to make a challenge within the game easier for themselves if they were struggling. This was not possible with Odyssey as the enemies and the overall levels of the quests would level up with the character, meaning that there was no advantage to be gained. You could become an equal level with an enemy but never have any specific advantage.
This was made all the more glaring by the character’s regular in game assertion that they were a demi god, or being referred to as such by NPCs. To have this stated but not allow players to advance to the point where this could be acted out was a huge issue.
The update by Ubisoft, which will be launched from the 10th January 2019 aims to fix this issue, however only does so to a certain extent. The update will allow the player to choose the way that enemy scaling is worked in game. The options will be:
- Heavy – All enemies remain at your level.
- Normal – No change in the difficulty settings.
- Light – Content is around two levels below your level.
- Very Light – Content is around four levels below your level.
While this change is welcome and would address some of the issues, there could still be an argument made that this does not go far enough. However, I understand that changing the structure and game dynamics after launch is not possible and this may be the best that they can offer.
I hope that going forward Ubisoft will learn from this issue and return to the Origins levelling mode, with options to change the enemy’s scaling behaviour as the player chooses to increase the difficulty of the game if required.
In other updates Odyssey is adding a new challenge to the game in the form of a new mythical creature, a cyclops named Bright-One. This quest will add a new enemy and weapon to the game, however there is something hollow in this as the area that the quest will take place in (Arges) already had the space mapped out for the encounter in the base game and was just left empty. This seems like an add-on that was supposed to be in the original release but was simply not completed in time. Luckily this does not appear to be paid content.
DLC content will be updated, with new chapters for the paid ‘First Blade’ chapters as well as the free ‘Lost Tales of Greece’. The latter will have two new chapters added named ‘Daughters of Lalaia’ and ‘Poet’s Legacy’. The First Blade chapter will be launched January 15th and is named Shadow Heritage.